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B3d/Substance Painter 2: Hard Ops V8: Kiosk Export

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5 thoughts on “B3d/Substance Painter 2: Hard Ops V8: Kiosk Export

  1. 23:40 Well, yes, that's main problem of painter – you have got too much things to carry about)

  2. Hi! Love that viseo!
    But I usually recommend to use V for Merge, and alt+V to Rip vertices.
    Not obvious, but still convenient

  3. Thank congratulations on this great tutorial,

  4. Is there a way to make worn edges procedurally in blender, I should really try substance painter, it looks amazing.

  5. wait did you bake the high poly to the low poly without unwrapping the high poly?

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